What I did was take out all Non-Shamblers from the Leveled Lists added by the original mod, and buff they're movement speed and perception. Main Files - Injector Version and Leveled List Version All of the patches listed here work with both Main Files. and Feral Nights by SKK Patches, and even for the Legendary Addition Submod by Exoclyps ! If you have any of those patches, or the Legendary Addition Submod, you'll need those patches too. I have patches for the Scripted Injector version, the regular Leveled List version, the D.E.C.A.Y. What I wanted to do is take FGEP - Feral Ghouls Expansion Pack and turn it lore-friendly, so I made some patches for it. Also, in the Lonesome Road DLC, there are Ghoul enemies called Marked Men, who will attack the player with guns and melee weapons. In Camp Searchlight, in Fallout: New Vegas, there are hostile NCR Trooper Ghouls who use Combat Knives to attack the player. See, there have been a few Semi-Feral Ghouls who could use weapons in previous Fallout games before. When I first heard about FGEP - Feral Ghouls Expansion Pack by Ethnet through one of Juicehead's videos I was instantly enthralled! It looked amazing! But then I remembered.
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